Defined in macros/scripts/battle_commands.asm and data/battle/effect_command_pointers.asm:BattleCommandPointers.
$01: checkturn$02: checkobedience$03: usedmovetext$04: doturn$05: critical$06: damagestats$07: stab$08: damagevariation$09: checkhit$0A: lowersub$0B: hittargetnosub$0C: raisesub$0D: failuretext$0E: applydamage$0F: criticaltext$10: supereffectivetext$11: checkfaint$12: buildopponentrage$13: poisontarget$14: sleeptarget$15: draintarget$16: eatdream$17: burntarget$18: freezetarget$19: paralyzetarget$1A: selfdestruct$1B: mirrormove$1C: statup$1D: statdown$1E: payday$1F: conversion$20: resetstats$21: storeenergy$22: unleashenergy$23: forceswitch$24: endloop$25: flinchtarget$26: ohko$27: recoil$28: mist$29: focusenergy$2A: confuse$2B: confusetarget$2C: heal$2D: transform$2E: screen$2F: poison$30: paralyze$31: substitute$32: rechargenextturn$33: mimic$34: metronome$35: leechseed$36: splash$37: disable$38: cleartext$39: charge$3A: checkcharge$3B: traptarget$3C: effect0x3c$3D: rampage$3E: checkrampage$3F: constantdamage$40: counter$41: encore$42: painsplit$43: snore$44: conversion2$45: lockon$46: sketch$47: defrostopponent$48: sleeptalk$49: destinybond$4A: spite$4B: falseswipe$4C: healbell$4D: kingsrock$4E: triplekick$4F: kickcounter$50: thief$51: arenatrap$52: nightmare$53: defrost$54: curse$55: protect$56: spikes$57: foresight$58: perishsong$59: startsandstorm$5A: endure$5B: checkrollout$5C: rolloutpower$5D: effect0x5d$5E: furycutter$5F: attract$60: happinesspower$61: present$62: damagecalc$63: frustrationpower$64: safeguard$65: checksafeguard$66: getmagnitude$67: batonpass$68: pursuit$69: clearhazards$6A: healmorn$6B: healday$6C: healnite$6D: hiddenpower$6E: startrain$6F: startsun$70: attackup$71: defenseup$72: speedup$73: specialattackup$74: specialdefenseup$75: accuracyup$76: evasionup$77: attackup2$78: defenseup2$79: speedup2$7A: specialattackup2$7B: specialdefenseup2$7C: accuracyup2$7D: evasionup2$7E: attackdown$7F: defensedown$80: speeddown$81: specialattackdown$82: specialdefensedown$83: accuracydown$84: evasiondown$85: attackdown2$86: defensedown2$87: speeddown2$88: specialattackdown2$89: specialdefensedown2$8A: accuracydown2$8B: evasiondown2$8C: statupmessage$8D: statdownmessage$8E: statupfailtext$8F: statdownfailtext$90: effectchance$91: statdownanim$92: statupanim$93: switchturn$94: fakeout$95: bellydrum$96: psychup$97: rage$98: doubleflyingdamage$99: doubleundergrounddamage$9A: mirrorcoat$9B: checkfuturesight$9C: futuresight$9D: doubleminimizedamage$9E: skipsuncharge$9F: thunderaccuracy$A0: teleport$A1: beatup$A2: ragedamage$A3: resettypematchup$A4: allstatsup$A5: bidefailtext$A6: raisesubnoanim$A7: lowersubnoanim$A8: beatupfailtext$A9: clearmissdamage$AA: movedelay$AB: hittarget$AC: tristatuschance$AD: supereffectivelooptext$AE: startloop$AF: curl$FE: endturn$FF: endmove