Defined in macros/scripts/movement.asm and engine/overworld/movement.asm:MovementPointers.
$00
−$03
: turn_head direction
$04
−$07
: turn_step direction
$08
−$0B
: slow_step direction
$0C
−$0F
: step direction
$10
−$13
: big_step direction
$14
−$17
: slow_slide_step direction
$18
−$1B
: slide_step direction
$1C
−$1F
: fast_slide_step direction
$20
−$23
: turn_away direction
$24
−$27
: turn_in direction
$28
−$2B
: turn_waterfall direction
$2C
−$2F
: slow_jump_step direction
$30
−$33
: jump_step direction
$34
−$37
: fast_jump_step direction
$38
: remove_sliding
$39
: set_sliding
$3A
: remove_fixed_facing
$3B
: fix_facing
$3C
: show_object
$3D
: hide_object
$3E
−$46
: step_sleep length
$47
: step_end
$48
: step_48 param
$49
: remove_object
$4A
: step_loop
$4B
: step_4b
$4C
: teleport_from
$4D
: teleport_to
$4E
: skyfall
$4F
: step_dig length
$50
: step_bump
$51
: fish_got_bite
$52
: fish_cast_rod
$53
: hide_emote
$54
: show_emote
$55
: step_shake displacement
$56
: tree_shake
$57
: rock_smash length
$58
: return_dig length
$59
: skyfall_top