pokecrystal

Movement Commands

Defined in macros/scripts/movement.asm and engine/overworld/movement.asm:MovementPointers.

$00$03: turn_head direction

$04$07: turn_step direction

$08$0B: slow_step direction

$0C$0F: step direction

$10$13: big_step direction

$14$17: slow_slide_step direction

$18$1B: slide_step direction

$1C$1F: fast_slide_step direction

$20$23: turn_away direction

$24$27: turn_in direction

$28$2B: turn_waterfall direction

$2C$2F: slow_jump_step direction

$30$33: jump_step direction

$34$37: fast_jump_step direction

$38: remove_sliding

$39: set_sliding

$3A: remove_fixed_facing

$3B: fix_facing

$3C: show_object

$3D: hide_object

$3E$46: step_sleep length

$47: step_end

$48: step_48 param

$49: remove_object

$4A: step_loop

$4B: step_4b

$4C: teleport_from

$4D: teleport_to

$4E: skyfall

$4F: step_dig length

$50: step_bump

$51: fish_got_bite

$52: fish_cast_rod

$53: hide_emote

$54: show_emote

$55: step_shake displacement

$56: tree_shake

$57: rock_smash length

$58: return_dig length

$59: skyfall_top