Defined in macros/scripts/text.asm and home/text.asm:TextCommands.
$00
: text_start
Start writing text until "@"
. The text can use control characters.
$01
: text_ram address
Write text from a RAM address.
$02
: text_bcd address, flags
Write BCD from an address, typically RAM.
$03
: text_move address
Move to a new tile.
$04
: text_box address, height, width
Draw a box.
$05
: text_low
Write text at (1, 16).
$06
: text_promptbutton
Wait for button press; show arrow.
$07
: text_scroll
Pushes text up two lines and sets the bc
cursor to the border tile below the
first character column of the text box.
$08
: text_asm
Start interpreting assembly code.
$09
: text_decimal address, bytes, digits
Read bytes bytes from address and print them as a digits-digit number.
$0A
: text_pause
Pause for 30 frames unless A or B is pressed.
$0B
: sound_dex_fanfare_50_79
Play SFX_DEX_FANFARE_50_79
.
$0C
: text_dots n
Print n "…"
s, pausing for 10 frames after each; interrupt if A or B is pressed.
$0D
: text_waitbutton
Wait for button press; don't show arrow.
$0E
: sound_dex_fanfare_20_49
Play SFX_DEX_FANFARE_20_49
.
$0F
: sound_item
Play SFX_ITEM
.
$10
: sound_caught_mon
Play SFX_CAUGHT_MON
.
$11
: sound_dex_fanfare_80_109
Play SFX_DEX_FANFARE_80_109
.
$12
: sound_fanfare
Play SFX_FANFARE
.
$13
: sound_slot_machine_start
Play SFX_SLOT_MACHINE_START
.
$14
: text_buffer id
Write text from one of the following addresses (listed in data/text_buffers.asm):
wStringBuffer3
wStringBuffer4
wStringBuffer5
wStringBuffer2
wStringBuffer1
wEnemyMonNickname
wBattleMonNickname
$15
: text_today
Print the weekday.
$16
: text_far address
Write text from a different bank.
$50
: text_end
Stops processing text commands.
These get interpreted in the context of printing regular text. Macros exist to conveniently place the control characters.
$00
: text text
Start writing text until "@"
. (Not actually a control character, but shorter than text_start
followed by db
.)
$4E
, "<NEXT>"
: next text
Move a line down.
$4F
, "<LINE>"
: line text
Start writing at the bottom line.
$50
, "@"
: page text
Start a new Pokédex page.
$51
, "<PARA>"
: para text
Start a new paragraph.
$55
, "<CONT>"
: cont text
Scroll to the next line.
$57
, "<DONE>"
: done
End a text box.
$58
, "<PROMPT>"
: prompt
Prompt the player to end a text box (initiating some other event).