object_const_def const MAPNAME_OBJECTNAME
MapName_MapScripts:
def_scene_scripts scene_script script, SCENE_MAPNAME_SCENE_NAME
def_callbacks callback type, script
MAPCALLBACK_NEWMAP
MAPCALLBACK_TILES
MAPCALLBACK_OBJECTS
MAPCALLBACK_SPRITES
MAPCALLBACK_CMDQUEUE
callback MAPCALLBACK_CMDQUEUE, MapNameBouldersCallback MapNameBouldersCallback: writecmdqueue .BoulderCmdQueue endcallback .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable warp_id, person, script db -1 ; end
MapName_MapEvents: db 0, 0 ; filler
def_warp_events warp_event x, y, map, warp_id
def_coord_events coord_event x, y, scene_id, script
def_bg_events bg_event x, y, type, script
BGEVENT_READ
BGEVENT_UP/DOWN/LEFT/RIGHT
BGEVENT_IFSET/IFNOTSET
conditional_event event_flag, script
BGEVENT_ITEM
hiddenitem item_id, event_flag
BGEVENT_COPY
def_object_events object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag
SPRITEMOVEDATA_STILL
SPRITEMOVEDATA_WANDER
SPRITEMOVEDATA_SPINRANDOM_SLOW
SPRITEMOVEDATA_WALK_UP_DOWN
SPRITEMOVEDATA_WALK_LEFT_RIGHT
SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT
SPRITEMOVEDATA_SPINRANDOM_FAST
SPRITEMOVEDATA_BIGDOLLSYM
SPRITEMOVEDATA_POKEMON
SPRITEMOVEDATA_SUDOWOODO
SPRITEMOVEDATA_SMASHABLE_ROCK
SPRITEMOVEDATA_STRENGTH_BOULDER
SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
SPRITEMOVEDATA_SPINCLOCKWISE
SPRITEMOVEDATA_BIGDOLLASYM
SPRITEMOVEDATA_BIGDOLL
SPRITEMOVEDATA_SWIM_WANDER
OBJECTTYPE_SCRIPT
OBJECTTYPE_ITEMBALL
itemball item_id[, quantity=1]
OBJECTTYPE_TRAINER
trainer group_id, trainer_id, event_flag, seen_text, beaten_text, loss_text, script
object_const_def ; const MAPNAME_OBJECTNAME MapName_MapScripts: def_scene_scripts ; scene_script script, SCENE_MAPNAME_SCENE_NAME def_callbacks ; callback type, script MapName_MapEvents: db 0, 0 ; filler def_warp_events ; warp_event x, y, map, warp_id def_coord_events ; coord_event x, y, scene_id, script def_bg_events ; bg_event x, y, type, script def_object_events ; object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag